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- #USE MAC AS A MIC FOR XBOX 1 CONTROLLER DRIVERS#
- #USE MAC AS A MIC FOR XBOX 1 CONTROLLER SOFTWARE#
- #USE MAC AS A MIC FOR XBOX 1 CONTROLLER WINDOWS#
#USE MAC AS A MIC FOR XBOX 1 CONTROLLER WINDOWS#
The company later rebranded the Kinect hardware into Kinect for Windows in 2012, allowing for commercial applications.
#USE MAC AS A MIC FOR XBOX 1 CONTROLLER SOFTWARE#
Microsoft, after initially objecting to the potential security issues raised by these hacks, changed course and endorsed these efforts, and released its own software development kit for non-commercial applications.
#USE MAC AS A MIC FOR XBOX 1 CONTROLLER DRIVERS#
Shortly after the November 2010 release, users were able to hack into the Kinect and develop hardware drivers and software interfaces to be used on Microsoft Windows personal computers and other systems.
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Microsoft now considers non-gaming applications, such as in robotics, medicine, and health care, the primary market for Kinect. However, Kinect had found an unexpected home for Microsoft in academics and commercial applications, as the Kinect sensor, at the time, was cheaper and more robust compared to other depth-sensing technology applications. By 2018, Microsoft had discontinued all Kinect hardware for video games. A market for Kinect-based games still did not emerge after the Xbox One's launch, and Microsoft eventually eliminated the Kinect from the Xbox One bundles, while later hardware revisions eliminated the Kinect-specific ports on the console, requiring a special USB adapter instead. However, the forced inclusion of Kinect raised concerns related to privacy, and among other major changes, Microsoft eventually eliminated the requirement for Kinect to be always connected to the Xbox One, though still bundled Kinect with the console on its release in November 2013. As Microsoft developed the successor console, the Xbox One, the company had planned to make the second generation of Kinect hardware a required component of the console, giving a reason for developers to seek to take advantage of it. However, video games had to be developed to specifically incorporate the Kinect's features, and the bulk of games released with Kinect support were family-friendly titles. Kinect first launched as an add-on for the Xbox 360 in November 2010, and within a few months more than 10 million units had been sold, making it one of the fastest-selling computer hardware products at the time. Kinect originated as a means to eliminate the game controller from Microsoft's Xbox video game hardware, competing with the Nintendo Wii's own motion-sensing capabilities, hoping to draw a larger audience beyond traditional video game players to the Xbox. Kinect is a peripheral that sits atop the user's display similar to a webcam. This enables Kinect to be used as a hands-free natural user interface device to interact with a computer system. The technology includes a set of hardware originally developed by PrimeSense, incorporating RGB cameras, infrared projectors and detectors that mapped depth through either structured light or time of flight calculations, and a microphone array, along with software and artificial intelligence from Microsoft to allow the device to perform real-time gesture recognition, speech recognition and body skeletal detection for up to four people, among other capabilities. Kinect (codenamed Project Natal during development) is a line of motion sensing input devices produced by Microsoft and first released in 2010.
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USB 2.0 ( type-A for original model proprietary for Xbox 360 S)
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640×480 pixels 30 Hz (IR depth-finding camera)
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